Chameleon
Wiki entity

Chameleon Hiding Surfaces

A hiding surface is only good when the paint match, outline break, seeker traffic, and escape path all work together.

Surface types

Walls, floors, objects, and open lanes

Use this page as the source-backed hub for future map-specific surface notes.

Walls and objects

Best when the color match is strong and your avatar outline does not stick out.

Floors and open lanes

Playable for short windows, but high traffic makes these spots easier to scan.

Best hiding spotsScore a surface